I'm currently working on a couple of different characters. One of which is Captain Marvel. Still deciding on what hairstyle she'll have, but most of her suit is blocked in. A lot of pieces still don't have any thickness to them, a lot of it is Zbrush's dynamic thickness. I like working this way so it's easier to reproject them onto the model if I make any broad changes. One of my main goals with this project is to capture Brie Larson's likeness but in an appealing style, akin to Overwatch. I think I've done a pretty good job of that so far. Once I finish the sculpt, I'll be getting it ready for Unreal. I want to experiment some more with Unreal's new hair and fur features, as well as creating a scene for her using volumetric clouds and some niagara particle effects.